As someone who works with a wide range of AR displays, if this is the reason for the UI change, they've fucked up hard.
Blurring in AR is quite difficult as it requires an accurately aligned image to overlay the world. The point of AR is its just an overlay, you don't need to render whats already there. To make a blur, you need the underlying image, this costs energy, which you don't really have on AR glasses.
Blurring in AR is quite difficult as it requires an accurately aligned image to overlay the world. The point of AR is its just an overlay, you don't need to render whats already there. To make a blur, you need the underlying image, this costs energy, which you don't really have on AR glasses.