Also, no evidence that Liquid Glass isn't a bad UI for AR too.
John Carmack writes:
Translucent UI is usually a bad idea outside of movies and non-critical game interfaces.
The early moments of joy are fleeting, while the usability issues remain. Windows and Mac have both been down this road before, but I guess a new generation of designers needs to learn the lessons anew. Sigh.
All of the same issues apply in AR as well. Outside of movies, people do not work out their thoughts on windowpanes or transparent “whiteboards” because of the exact same legibility issues.
Would you prefer a notebook of white sheets, or hundreds of different blurry image backgrounds?
John Carmack writes:
Translucent UI is usually a bad idea outside of movies and non-critical game interfaces.
The early moments of joy are fleeting, while the usability issues remain. Windows and Mac have both been down this road before, but I guess a new generation of designers needs to learn the lessons anew. Sigh.
All of the same issues apply in AR as well. Outside of movies, people do not work out their thoughts on windowpanes or transparent “whiteboards” because of the exact same legibility issues.
Would you prefer a notebook of white sheets, or hundreds of different blurry image backgrounds?
https://x.com/ID_AA_Carmack/status/1932521605340483607