What interests me most by zig is the ease of the build system, cross compilation, and the goal of high iteration speed. I'm a gamedev, so I have performance requirements but I think most languages have sufficient performance for most of my requirements so it's not the #1 consideration for language choice for me.
I feel like I can write powerful code in any language, but the goal is to write code for a framework that is most future proof, so that you can maintain modular stuff for decades.
C/C++ has been the default answer for its omnipresent support. It feels like zig will be able to match that.
I feel like I can write powerful code in any language, but the goal is to write code for a framework that is most future proof, so that you can maintain modular stuff for decades.
C/C++ has been the default answer for its omnipresent support. It feels like zig will be able to match that.