Wiring a chatbot to dialogue is less interesting to me than the possibility of AI directing scenes and orchestrating reactivity across multiple characters. A reasoning model can ensure that the world responds to the player in a reasonable and narratively interesting way, without having to script everything or make individual characters particularly intelligent.
We're used to thinking of game AI as a property of the entity it's attached to (the NPC, the enemy, the opposing player) but an LLM can sit above that, more like a dungeon master.
We're used to thinking of game AI as a property of the entity it's attached to (the NPC, the enemy, the opposing player) but an LLM can sit above that, more like a dungeon master.