Comment Comment by gyf304 It’s worth noting that this same restriction of not being able to do perspective transformations is also one of the defining characteristics of PlayStation 1 graphics. And the workaround of subdivision is also the same workaround PS1 games used.More reading: https://retrocomputing.stackexchange.com/questions/5019/why-... parent gyf304 1 year ago
More reading: https://retrocomputing.stackexchange.com/questions/5019/why-...