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Comment by joeld42

We don't need to update the scene at once, so when geometry changes we rebuild the buffer and send it over to typescript, and the three.js mesh will own the buffer. By being careful about what needs to be updated, we can keep things interactive.

This is an older blog post but it covers the general idea of it: https://blog.arcol.io/parametric-geometry-engine

parent joeld42 1 year ago

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