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Comment by flohofwoe

The basic idea was that you trade more upfront work against a much leaner and efficient render loop, which on its own isn't a bad idea (all modern 3D APIs do that). In Vulkan this idea is just badly executed (e.g. look at Metal for a much better - and much more programmer-friendly - implementation of that same idea).
parent flohofwoe 1 year ago

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