Yes the thing that got me was i went through the channels multiple times (multiple browser sessions). The channels are the same everytime (the numbers don't align to any navigation though - flip back and forth between two numbers and you'll just hit a random channel everytime - don't be fooled by that). Every object is in the same position and the layout is the same.
What makes this AI generated over just rendering a generated 3D scene?
Like it may seem impressive to have no glitches (often in AI generated works you can turn around a full rotation and you're what's in front of you isn't what was there originally) but here it just acts as a fully modelled 3D scene rendering at low resolution? I can't even walk outside of certain bounds which doesn't make sense if this really is generated on the fly.
This needs a lot of skepticism and i'm surprised you're the first commenting on the lack of actual generation here. It's a series of static scenes rendered at low fidelity with limited bounds.
What makes this AI generated over just rendering a generated 3D scene?
Like it may seem impressive to have no glitches (often in AI generated works you can turn around a full rotation and you're what's in front of you isn't what was there originally) but here it just acts as a fully modelled 3D scene rendering at low resolution? I can't even walk outside of certain bounds which doesn't make sense if this really is generated on the fly.
This needs a lot of skepticism and i'm surprised you're the first commenting on the lack of actual generation here. It's a series of static scenes rendered at low fidelity with limited bounds.