I'll admit: my issue here comes down to hating sliding equity/salary scales like this one. The rough amount of skin you want a team member to have in the game should be a part of the role definition, not a detail of the comp plan.
There have to be better ways to account for sub-market salary than a salary/equity scale multiple percentage points long. Ick.
There have to be better ways to account for sub-market salary than a salary/equity scale multiple percentage points long. Ick.