Comment Comment by pjmlp Correct, the Chrome team is responsible for killing the WebGL 2.0 Compute shaders effort with the reasoning WebGPU is just around the corner.https://github.com/9ballsyndrome/WebGL_Compute_shader/issues...Now five years later, how well are those WebGPU compute shaders adoption going on? parent pjmlp 1 year ago
https://github.com/9ballsyndrome/WebGL_Compute_shader/issues...
Now five years later, how well are those WebGPU compute shaders adoption going on?