Comment

Comment by jmyeet

You're talking survivorship bias [1]. That and general nostalgia are common explanations for this but I find the explanations unsatisfying.

Like if this were true, shouldn't we be seeing similar survivors from the 2000s and 2010s? I mean there are games that are beloved years later (I'm looking at you, Zelda: Breth of the Wild) but the gaming landscape is fundamentally changed. We now have free to play games that have longevity (eg League of Legends, even Fortnite) and we also have "annual" games eg FIFA, Call of Duty, Madden.

But also micro-transactions has poisoned the well here. The psychology and mechanics of addiction work in the short-term but I don't think you'll see any longevity or nostalgia from playing these games in the future.

I'm reminded of an article I read some time ago about music where the question was (paraphrased) "Why don't we produce hits anymore?" Yes, there's popular music. There are extraordinarily successful artists. But nothing seems to have the staying power, cultural significance and instant recognition of music from the 1950s thorugh the 1980s.

Suffice it to say, I think there's something special about older games and the culprit is really the profit motive. Games were games, not just addiction-inducing vending machines for skins.

[1]: https://en.wikipedia.org/wiki/Survivorship_bias

parent jmyeet 1 year ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton