I think so much about how Catan showed up, got really popular, and then more or less right after that two of its huge characteristics (open trading + dice rolls as the primary decider of things) have almost completely disappeared from modern game design.
There's still dice rolls in some games of course, but open trading in particular feels like something that people really don't want in games anymore. And I totally get why
There's still dice rolls in some games of course, but open trading in particular feels like something that people really don't want in games anymore. And I totally get why