G github.com Show HN: Curved Space Shader in Three.js (via 4D sphere projection) I made a GLSL shader that bends 3D space using a 4D hypersphere projection.The idea: 1. Project a model onto a 4D sphere 2. Rotate the sphere 3. Project the model back to 3D Code and details: https://github.com/bntre/CurvedSpaceShaderCurious what you think. 68 points bntr 1 year ago 23 comments
The idea:
Code and details: https://github.com/bntre/CurvedSpaceShaderCurious what you think.