>For those unfamiliar, Giant Bomb was one of the first video games press outlets to focus on premium video content. They offered monthly/yearly paid subscriptions for unlimited streaming/downloads: a mix of livestreams, review/criticism content, and Just Goofing Around pre-recorded content. They typically released a few hours worth of content a week at their peak, if I remember right, and the cost was something like $30-50 a year. This was before long form video was a big thing on YouTube; arguably sites like Giant Bomb were pioneers that showed a path forward (at least temporarily) for lots of creatives.
It would never occur to me to watch someone else talk about or play a game online, let alone pay for the privilege.
It would never occur to me to watch someone else talk about or play a game online, let alone pay for the privilege.
It seems I am alone on that front.