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Comment by jamiejquinn

Snap! I've been developing a roguelike in zig for nearly exactly a year and my experience is very similar. I especially appreciate your mentioning the positives that come with breaking changes.

Seems like you're also a C/C++ developer so I'm curious: how have you found zig's comptime compares to templates? (Personally I've found it a refreshingly simple experience, if occasionally annoying due to pre-1.0 bugs)

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