I love Rust, but this lines up with my experience roughly. Especially the rapid iteration. Tried things out with Bevy, but I went back to Godot.
There are so many QoL things which would make Rust better for gamedev without revamping the language. Just a mode to automatically coerce between numeric types would make Rust so much more ergonomic for gamedev. But that's a really hard sell (and might be harder to implement than I imagine.)
There are so many QoL things which would make Rust better for gamedev without revamping the language. Just a mode to automatically coerce between numeric types would make Rust so much more ergonomic for gamedev. But that's a really hard sell (and might be harder to implement than I imagine.)