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Comment by lnanek2

I remember one of the big war simulation companies, like Activision, having a Google IO session about how awesome their share moments to YouTube feature turned out. Users were happily sharing videos of their game all over the freaking place. Massive grass roots advertising and engagement. Someone will play the same thing 50 times just to record the perfect one to show off on YouTube.

I wish it was easier to implement. Taking screenshots and encoding them seemed too resource intensive for mobile. I did start tilting my app architectures toward streams of events that could be sent to a server and the graphics reproduced, though.

Maybe that's what is happening here. Instrument all Cocos2d calls and replay them to regenerate the video.

parent lnanek2 14 years ago

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