Comment Comment by andsoitis Godot already supports VR via OpenXR.OpenXR is the Khronos-maintained industry standard for VR/AR devices—supported by SteamVR, Oculus, Vive, Pico, Windows Mixed Reality, Quest.Notably absent is visionOS / Vision Pro.I would insist Apple conforms to the industry standard. More scalable, open. parent andsoitis 1 year ago
OpenXR is the Khronos-maintained industry standard for VR/AR devices—supported by SteamVR, Oculus, Vive, Pico, Windows Mixed Reality, Quest.
Notably absent is visionOS / Vision Pro.
I would insist Apple conforms to the industry standard. More scalable, open.