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Comment by andsoitis

Godot already supports VR via OpenXR.

OpenXR is the Khronos-maintained industry standard for VR/AR devices—supported by SteamVR, Oculus, Vive, Pico, Windows Mixed Reality, Quest.

Notably absent is visionOS / Vision Pro.

I would insist Apple conforms to the industry standard. More scalable, open.

parent andsoitis 1 year ago

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