I have long lamented the over use of combat in games, not for pacifist ideology, it's just a cop-out as a game mechanic for a lot of games. The medium can represent a chasm of possibilities but usually all the focus goes of AAA titles goes into combat.
Which is to say the indie game and cozy game niches respectively have a lot of scope, because their possible gameplay is "everything that isn't combat", and I welcome the variety and creativity.
Which is to say the indie game and cozy game niches respectively have a lot of scope, because their possible gameplay is "everything that isn't combat", and I welcome the variety and creativity.