I think coziness is an underrated aspect of gaming, maybe because gaming is commonly depicted as fast-paced and frenetic. In fact, coziness was also an underrated reason that World of Warcraft was very popular. Unless you were in a top raiding guild or PvP, most gameplay matched at least one of the aspects listed in TFA; some flavor of "tidying up" and "community" all the while not being too challenging.
A couple of other aspects of coziness were those of exploration and social interaction, glossed over in the article but a big part of MMOs. Exploration and solo questing were almost meditative in nature. You could mix and match socialization, questing and exploration to find your preferred flavor of coziness.
A couple of other aspects of coziness were those of exploration and social interaction, glossed over in the article but a big part of MMOs. Exploration and solo questing were almost meditative in nature. You could mix and match socialization, questing and exploration to find your preferred flavor of coziness.