Iirc, pretty sure jblow has said he's open sourcing it. I think the rough timeline is: release game within the year, then the language (closed-source), then open source it.
Tbh, I think a lot of open source projects should consider following a similar strategy --- as soon as something's open sourced, you're now dealing with a lot of community management work which is onerous.
Tbh, I think a lot of open source projects should consider following a similar strategy --- as soon as something's open sourced, you're now dealing with a lot of community management work which is onerous.