One big takeaway: a 60k LOC project in Lua is doable, and it will not crumble under its own weight.
Surprisingly, LuaJIT is not mentioned even once. Luau is mentioned, Teal is mentioned, Fennel, not. (But Haskell is mentioned!)
Little is told about the general code structure, likely because it's dictated by the (C++-based) game engine with Lua bindings. It would be interesting to see an analysis of a comparably large game built with Löve, for instance.
Surprisingly, LuaJIT is not mentioned even once. Luau is mentioned, Teal is mentioned, Fennel, not. (But Haskell is mentioned!)
Little is told about the general code structure, likely because it's dictated by the (C++-based) game engine with Lua bindings. It would be interesting to see an analysis of a comparably large game built with Löve, for instance.