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Comment by keldaris

How are you writing compute shaders that work on all platforms, including Mac? Are you just writing Vulkan and relying on MoltenVK?

AFAIK, the only solution that actually works on all major platforms without additional compatibility layers today is OpenCL 1.2 - which also happens to be officially deprecated on MacOS, but still works for now.

parent keldaris 1 year ago

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