Neither new nor unique. It's been done, many times. The classic is Kinoautomat, 1967.[1]
Much video game design revolves around how to keep to the plot while giving the user some freedom. If the user is locked to a path, the game is called a "track ride". If the user can do whatever they want, it's an open-world game. Resolving that dichotomy is hard, but has been done successfully many times. GTA V is a good example.
Neither new nor unique. It's been done, many times. The classic is Kinoautomat, 1967.[1]
Much video game design revolves around how to keep to the plot while giving the user some freedom. If the user is locked to a path, the game is called a "track ride". If the user can do whatever they want, it's an open-world game. Resolving that dichotomy is hard, but has been done successfully many times. GTA V is a good example.
[1] https://en.wikipedia.org/wiki/Kinoautomat