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Comment by allthreespies

I’m using a buffer pool and raw bitmaps with calls to drawImage - the canvas api doesn’t play very well with trying to do things in a pixel perfect way.

I’ve gone on a lot of rabbit holes digging into original source code and dev manuals for this project, hopefully one day I’ll write some of it up somewhere. I think what’s been interesting is iterating towards the most elegant solutions has often meant ending up with pretty similar approaches to what Atkinson originally used.

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