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Comment by andre-la

Also, I think it's important to say that ECS is not the only composition option, you can just use "EC" (or also CES): while on ECS the behavior runs on systems, on "EC"/"CES" the behavior runs on components, which is the case on Unity (by default) and O3DE.

I believe the mentioned Scott Bilas famous talk about composition follows this "EC" model instead of ECS, except that he calls it Game Object instead of Entity.

parent andre-la 1 year ago

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