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Comment by blainm

So when it really struggled to get around (kept just walking into obstacles), they gave Claude the ability to navigate by adding pathfinding and awareness of its position and map ID. However, it still struggles, particularly in open-ended areas.

This suggests a fundamental issue beyond just navigation. While accessing more RAM data or using external tools using said data could improve consistency or get it further, that approach reduces the extent to which Claude is independently playing and reasoning.

A more effective solution would enhance its decision-making without relying on direct RAM access or any kind of fine tuning. I'm sure it's possible.

There has to be a better approach, and also in a way that's not relying on reading values from RAM or any kind of fine tuning.

parent blainm 1 year ago

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