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Comment by Lasher

This article really hit home for me. On Aardwolf MUD we replaced "mobprog" scripting with Lua based progs back in 2007/2008 and it has been the single best change we ever made in 25+ years of our game.

The experiences that area builders have been able to create goes way beyond anything we envisioned - with 40 or so LUA functions integrated into the C codebase and basic access to rooms/objects/players and NPCs from Lua they have been able to make entire sub games.

I couldn't imagine trying to build a full application with Lua, but for this use case, it is perfect.

parent Lasher 1 year ago

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