The Dream Machine from Cockroach and of course The Neverhood from Doug TenNapel are some fantastic prior art here. TenNapel even reused his skills to make Armikrog two decades later.
I wonder if the creators of these physically rendered games ever get together to talk shop, or even host a conference, on the topic of non-linear animation and storytelling. It’s the sort of thing that I, as someone who merely consumes their content and is absolutely nowhere near being able to replicate their skill, would love to take part in.
Comic-Con but for games done the hard way. Thimbleweed Park, another remake in the animated adventure game genre, actually has a scene in it that’s based on a conference for real-life point-and-click games developers.
I wonder if the creators of these physically rendered games ever get together to talk shop, or even host a conference, on the topic of non-linear animation and storytelling. It’s the sort of thing that I, as someone who merely consumes their content and is absolutely nowhere near being able to replicate their skill, would love to take part in.
Comic-Con but for games done the hard way. Thimbleweed Park, another remake in the animated adventure game genre, actually has a scene in it that’s based on a conference for real-life point-and-click games developers.