Wow, fascinating. I wonder if in a few years every in-game opponent will just be an LLM with access to a game-controlling API like the one you've created.
Did you find there are particular types of tasks that the models struggle with? Or does difficulty mostly just scale with the number of items they need to place?
Did you find there are particular types of tasks that the models struggle with? Or does difficulty mostly just scale with the number of items they need to place?