Comment Comment by Narishma > much better quality texture mapping tooDebatable. I always preferred the crisp look of the software renderer to the washed out GLQuake. Same with Quake 2. I think it because textures back then were too low resolution so filtering just makes them look muddy. parent Narishma 1 year ago
Debatable. I always preferred the crisp look of the software renderer to the washed out GLQuake. Same with Quake 2. I think it because textures back then were too low resolution so filtering just makes them look muddy.