It seems that Windows NT naitively supported IBM's PowerPC processors (in addition to IA-32/x86). The "PowerPC Edition" did not sell much, so Micorosft discontinued the support in 1997.
Because Wii and GameCube were PowerPC-based, both can technically run Windows NT. This seems to be the main reason why this project was doable.
I think we are witnessing a historical accident materialized by obscure hardware legacies.
Because Wii and GameCube were PowerPC-based, both can technically run Windows NT. This seems to be the main reason why this project was doable.
I think we are witnessing a historical accident materialized by obscure hardware legacies.