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Comment by llamaLord

I'm pretty sure there was a weird bug in the original C&C generals where the game engine 'tick rate' was somehow tied to CPU cycles and assumed single-threading or something.

I remember going back and trying to play it many years after it came out, and it was basically broken because the entire game moved at like... 2-3x the maximum speed it was ever meant to run at

parent llamaLord 1 year ago

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