I realise you can make games in any language/engine. But could you explain the language/system/engine you used?
How did you go about validating the game is fun? Did you end up having an intuitive sense for it, or did you need external feedback to refine the mechanics?
My steam deck might as well be a billionaire/balatro machine.
How did you go about validating the game is fun? Did you end up having an intuitive sense for it, or did you need external feedback to refine the mechanics?
My steam deck might as well be a billionaire/balatro machine.