Comment

Comment by posnet

I realise you can make games in any language/engine. But could you explain the language/system/engine you used?

How did you go about validating the game is fun? Did you end up having an intuitive sense for it, or did you need external feedback to refine the mechanics?

My steam deck might as well be a billionaire/balatro machine.

parent posnet 1 year ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton