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Comment by badlibrarian

Vimeo banned video game content in 2008. Users migrated to other sites that were soon worth far more than Vimeo.

Focusing on video game material instead of being neutral and coming up with a reasonable business model that makes sense for all your customers (then communicating it up front) is the problem. There's always going to be a subset of customers that pushes the envelope. This conflicts with short term growth strategies but perhaps there's a little room for ethics to sneak in.

https://www.cnet.com/tech/services-and-software/vimeo-bans-v...

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