Cheapness, efficiency, and a lack of repetitive tasks are not usually goals of art or even entertainment.
Somewhere I saw a computer RPG where the UI was just a small window with some stats in it. Much cheaper and more efficient, you would just watch the stats roll up - the gameplay was 'automated away'! :) (I don't remember the name and some searching didn't find it.)
Somewhere I saw a computer RPG where the UI was just a small window with some stats in it. Much cheaper and more efficient, you would just watch the stats roll up - the gameplay was 'automated away'! :) (I don't remember the name and some searching didn't find it.)