> Of course, sophisticated representations of entire 3D scenes for large groups of users interacting with one another in-world could conceivably push bandwidth requirements up. But at this point, we’re getting into Matrix-like imagined technologies without any solid evidence to suggest a good 4G or 5G connection wouldn’t meet the tech’s bandwidth demands.
Open-world games such as Cyberpunk 2077 already have hours-long downloads for some users.
That's when you load the whole world as one download. Doing it incrementally is worse. Microsoft Flight Simulator 2024 can pull 100 to 200 Mb/sec from the asset servers.
They're just flying over the world, without much ground level detail.
Metaverse clients go further. My Second Life client, Sharpview, will download 400Mb/s of content, sustained, if you get on a motorcycle and go zooming around Second Life. The content is coming from AWS via Akamai caches, which can deliver content at such rates.
If less bandwidth is available, things are blurry, but it still works. The level of asset detail is such that you can stop driving, go into a convenience store, and read the labels on the items.
GTA 6 multiplayer is coming. That's going to need bandwidth.
The Unreal Engine 5 demo, "The Matrix Awakens", is a download of more than a terabyte. That's before decompression.
The CEO of Intel, during the metaverse boom, said that about 1000x more compute and bandwidth was needed to do a Ready Player One / Matrix quality metaverse. It's not that quite that bad.
Open-world games such as Cyberpunk 2077 already have hours-long downloads for some users. That's when you load the whole world as one download. Doing it incrementally is worse. Microsoft Flight Simulator 2024 can pull 100 to 200 Mb/sec from the asset servers.
They're just flying over the world, without much ground level detail. Metaverse clients go further. My Second Life client, Sharpview, will download 400Mb/s of content, sustained, if you get on a motorcycle and go zooming around Second Life. The content is coming from AWS via Akamai caches, which can deliver content at such rates. If less bandwidth is available, things are blurry, but it still works. The level of asset detail is such that you can stop driving, go into a convenience store, and read the labels on the items.
GTA 6 multiplayer is coming. That's going to need bandwidth.
The Unreal Engine 5 demo, "The Matrix Awakens", is a download of more than a terabyte. That's before decompression.
The CEO of Intel, during the metaverse boom, said that about 1000x more compute and bandwidth was needed to do a Ready Player One / Matrix quality metaverse. It's not that quite that bad.