Comment

Comment by kgeist

I remember long time ago JBullet, a physics simulation library, had to maintain an error-prone pool of vectors and matrices because all the calculations involving the creation of temporary vectors and matrices put significant stress on the GC. Today, Minecraft allocates around 600 MB/s for a similar reason (Position3D objects & friends); however, on my PC, I don't notice any pauses.
parent kgeist 1 year ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton