Comment

Comment by crazygringo

I don't know -- if that other commenter is correct, it does sound pretty crazy.

Improving your compiler for everybody's code is one thing.

But saying, if the shader that comes in is exactly this code from this specific game, then use this specific precompiled binary, or even just apply these specific hand-tuned optimizations that aren't normally applied, that does seem pretty crazy to me.

But I don't know which it is?

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton