namespace sp = sparrow;
sp::primitive_array<int> ar = { 1, 3, 5, 7, 9 };
// Caution: get_arrow_structures returns pointers, not values
auto [arrow_array, arrow_schema] = sp::get_arrow_structures(std::move(ar));
// Use arrow_array and arrow_schema as you need (serialization,
// passing it to a third party library)
// ...
// do NOT release the C structures in the end, the "ar" variable will do it
// for you
I’m sorry, resources are kept alive by an object that has been moved from?