This sounds like an extremely convoluted way of demonstrating a very basic fact, that the authors of the study probably knew beforehand. And that's when a player's position has many weaknesses (or a high 'fragility score') they're probably going to be losing soon. And determining how quickly many pieces can attack a given point versus defend it is, more or less, exactly how you determine if that point is weak. Publish or perish reigns supreme.
A lot of science feels like it's becoming much closer to art where you splash a canvas with a few splotches, and then spend an hour describing how it's an insightful representation of the isolation of the modern world and the struggle against depersonalization. At least there you get to then sell it for a few hundred thousand dollars, rather than just live to renew your contract.
A lot of science feels like it's becoming much closer to art where you splash a canvas with a few splotches, and then spend an hour describing how it's an insightful representation of the isolation of the modern world and the struggle against depersonalization. At least there you get to then sell it for a few hundred thousand dollars, rather than just live to renew your contract.