Regarding graphics, CBQN is not very suited to doing these natively as it runs on the CPU rather than GPU and has only double-precision and not single-precision floats. So, can you do some simple animation at 60FPS? Probably. Can you make a competitive game engine with it? Definitely not. A few programmers are doing games using Brian's FFI raylib bindings (https://github.com/Brian-ED/rayed-bqn), see in particular David Zwitser's videos on Astroids and Snake at https://www.youtube.com/@davidzwitser/videos. And we have nice FFI docs now: https://mlochbaum.github.io/BQN/doc/ffi.html!
(Everybody seems to assume "high performance" automatically means in whatever domain they work in. Impossible to interpret these sorts of questions. Try "Will BQN have high performance for ...?" instead.)
(Everybody seems to assume "high performance" automatically means in whatever domain they work in. Impossible to interpret these sorts of questions. Try "Will BQN have high performance for ...?" instead.)