Comment

Comment by mrtranscendence

> Character stats, names, details about players - those are inputs, and structured ones at that.

Some details about players are structured and can be easily stored and referenced. Some aren't. Consider a character who, through emergent gameplay, develops a slight bias against kobolds; who's going to pick up on that and store it in a database (and at what point)? What if a player extemporaneously gives a monologue about their grief at losing a parent? Will the entire story be stored? Will it be processed into structured chunks to be referenced later? Will the LLM just shove "lost a father" into a database?

Given current limitations I don't see how you design a system that won't forget important details, particularly across many sessions.

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