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Comment by PaulHoule

I spent a lot of time thinking about no/low code and one conclusion I came to was that there was "the program" and then there was the way it displayed. Consider

https://www.knime.com/why-visual-workflows

the topology of the connection between the blocks is essential to execute the program; that doesn't require coordinates for the blocks, but the visual editor does. The ideal tool has a clean separation between these. People are dimly aware of the "hairball" graph problem and looking for a visualization algorithm that banishes them:

https://blog.tomsawyer.com/untangle-the-hairball-with-bundle...

yet the real problem is that if your goal is to communicate you want to tell stories with visualizations and you need a visualization organized around a story -- and for each story you tell you need a different visualization.

I see the same thing with literate software. I can think of a number of interesting stories to tell about last month's chess program (e.g. "move generation", "alpha-beta search", for instance.) For a particular story I want to focus on certain things and completely eliminate other things. The same code might appear in more than one story. To make all this work there has to be a clean separation.

parent PaulHoule 1 year ago

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