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Comment by imiric

This is very neat. I miss the era when novel and elegant algorithms like this delivered magical experiences.

This could just be from getting old, but I feel like games have lost the magic they had when availability of hardware resources was limited. Back in the 80s, 90s and early 2000s we saw games push the medium forward practically every year, and certainly every generation. Developers squeezed all the performance they could from the hardware, using novel techniques and pure wizardry. Hardware advancements certainly helped, but it was never in abundance as it is today, so developers couldn't get complacent. Necessity is indeed the mother of invention.

These days I find fantasy platforms like the PICO-8 much more interesting than the latest rehashed release from any AAA studio. I don't understand how games that are essentially asset flips can be so successful year after year.

parent imiric 1 year ago

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