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Comment by gnuser

Im at the stage where Im having dreams regularly about mmo architecture design and this is a good intro article to the topic. My big challenge is in the data size and speeds required for such a high tick rate with physics objects instead of just binary presses such as in most mmos. (in godot 4.4)

/goes back to thinking about the fastest in-mem DBs and how they might work in such a stack

parent gnuser 1 year ago

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