This is basically the difference between creating art and creating commoditized product. The distinction and the unwillingness to acknowledge the distinction (even though it’s made regardless) creates a lot of friction.
The masses don’t give a damn, and if all you’re trying to do is extract maximum revenue as efficiently as possible, there is no reason to expend the additional resources (and incur the additional risks) of doing more than the necessary minimum.
The artists/craftspeople have a vision and they care. Then the money arrives and none of that matters to the money.
Examples are everywhere. Video game studios discover that they can make a billion with crap story so stop investing resources in story, only the people who care even notice, and there aren’t enough of them to matter: they aren’t the audience anymore. Etc.
The masses don’t give a damn, and if all you’re trying to do is extract maximum revenue as efficiently as possible, there is no reason to expend the additional resources (and incur the additional risks) of doing more than the necessary minimum.
The artists/craftspeople have a vision and they care. Then the money arrives and none of that matters to the money.
Examples are everywhere. Video game studios discover that they can make a billion with crap story so stop investing resources in story, only the people who care even notice, and there aren’t enough of them to matter: they aren’t the audience anymore. Etc.