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Comment by nadam
Hmm, I think 'fail fast' and 'embrace the grind' are popular and somewhat contradictory advices. Which is better? I think 'fail fast' is (or was?) a bit overhyped so I tend to err on the side of 'embrace the grind'. But obviously the art is in deciding which one to follow in a case by case basis. Working on your dream game for years only to find absolutely no traction is not a good place to be in, but constantly chasing low-effort ideas without any 'moat' can be also fruitless. Moat usually comes with time, effort, and resources invested.