Comment

Comment by arghwhat

Just make sure not to get caught in the pitfall that is maximum render speed, which can lead to missing out on efficiency during slow and partial rendering.

Missing damage tracking, always painting everything (even when the window is a full 4k monitor), etc. kills performance and input latency when dealing with realistic redraw workloads like text editing, blinking cursors and progress bars. Much too often to terminals worry only about the performance of `cat /dev/urandom`...

parent arghwhat 1 year ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton