I’ve thought of something like this for a while, I’m very interested in where this goes.
A highly async actor model is something I’ve wanted to explore, and combined with a highly multi core architecture but clocked very very low, it seems like it could be power efficient too.
A highly async actor model is something I’ve wanted to explore, and combined with a highly multi core architecture but clocked very very low, it seems like it could be power efficient too.
I was considering using go + channels for this